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Lore, a home for people who love stories

A home for people who love stories.

We've helped tell stories in worlds like Destiny, World of Warcraft, Skyrim and Call of Duty. Now we're making our own, and building a warm, quiet corner of the internet for everyone who gets lost in a good story.

We’ve spent our careers inside the worlds you love.

Before Lore, our team helped build some of the most-played story games ever made. Now we bring that craft to our own worlds, and to yours.

Hundreds of millions
of players have spent time in games our team helped make
25+ years
of telling stories in games, books and film
Every screen
Nintendo, PlayStation, Xbox, PC, mobile and the tabletop
  • Destiny

    Bungie · 2014

  • Destiny 2

    Bungie · 2017

  • The Elder Scrolls V: Skyrim

    Havok animation tech · 2011

  • World of Warcraft

    Blizzard Entertainment

  • StarCraft II

    Blizzard Entertainment · 2010

  • Diablo III

    Blizzard Entertainment · 2012

  • Call of Duty: WWII

    Sledgehammer Games · 2017

  • Infinity Blade

    Chair Entertainment · 2010

  • Valor

    Quark Games · 2011

  • Blizzard Entertainment
  • Bungie
  • Sledgehammer Games
  • BioWare
  • Chair Entertainment
  • Havok
  • Scopely
  • 2K
  • Amazon
  • Hasbro
  • Disney
  • Square Enix
  • Electronic Arts
  • Sega
  • Hi-Rez Studios
  • Nokia

Worlds we’re building and backing.

A duel-to-the-glory card game, a live strategy world we build alongside, and an experiment in telling stories through play.

Victory is glory

Duelist

Hector versus Achilles. Luke versus Vader. The duel where everything is on the line, every move is a read, and the one who wants it more wins. Up to six warriors, two in the arena, three rounds, one winner.

Working with the team

Valor

A persistent strategy world where alliances rise, fall and remember. We're working with the team behind Valor, a live game that more than 750,000 players have fought for since 2011.

Made in the open

SNAkE

An experiment in telling a story through the way you play, not the cutscenes between. We're building it in the open and sharing what we learn along the way.

A small group of industry veterans.

We've written, designed, engineered and run games and platforms at some of the biggest studios and companies in the world. Between us: more than twenty-five years in games, worlds played by hundreds of millions of people, and one of the largest marketplaces on the planet.

Story and worlds

Narrative and creative direction on genre-defining franchises.

Engine and character tech

The systems that bring AAA characters and worlds to life.

Design and live games

Every platform, and live worlds run for over a decade.

Platforms at scale

Ran Amazon's third-party marketplace, then the world's largest.

From Destiny to Harry Potter.

The worlds we've helped bring to life, on every kind of screen and shelf.

  • Destiny
  • StarCraft
  • Diablo
  • Call of Duty
  • The Elder Scrolls
  • Overwatch
  • Hearthstone
  • Star Wars
  • Star Trek
  • The Walking Dead
  • Harry Potter
  • How to Train Your Dragon
  • SMITE
  • NBA 2K
  • WWE
  • Need for Speed
  • Monopoly
  • Nerf
  • Tom and Jerry
  • Jackass
  • The Da Vinci Code
  • The Tale of Despereaux
  • Shutter Island
  • The Walking Dead
  • Harry Potter

Now we're building what comes next.

A home where game developers, authors and IP holders reach new audiences through new games.

Pull up a chair. The first chapters are being written.

Essays, reading lists and devlogs about the stories we love and the ones we're making. Here's what's on the desk.

  • Books that should be games (and the ones that never should)
  • What a great fantasy map teaches a level designer
  • A game's real genre is the feeling it lets you return to
  • What cozy means: comfort, competence and low-friction mastery
  • The cliffhanger, the cold open, and the save point
  • Adaptations that honoured the book, and why they worked

A warm place for people who love stories.

“Be kind. Tag your spoilers. Every story lover is welcome here.”