
Duelist
Hector versus Achilles. Luke versus Vader. The duel where everything is on the line, every move is a read, and the one who wants it more wins. Up to six warriors, two in the arena, three rounds, one winner.
We've helped tell stories in worlds like Destiny, World of Warcraft, Skyrim and Call of Duty. Now we're making our own, and building a warm, quiet corner of the internet for everyone who gets lost in a good story.
Before Lore, our team helped build some of the most-played story games ever made. Now we bring that craft to our own worlds, and to yours.
DestinyBungie · 2014
Destiny 2Bungie · 2017
The Elder Scrolls V: SkyrimHavok animation tech · 2011
World of WarcraftBlizzard Entertainment
StarCraft IIBlizzard Entertainment · 2010
Diablo IIIBlizzard Entertainment · 2012
Call of Duty: WWIISledgehammer Games · 2017

Infinity Blade
Chair Entertainment · 2010

Valor
Quark Games · 2011

A duel-to-the-glory card game, a live strategy world we build alongside, and an experiment in telling stories through play.

Hector versus Achilles. Luke versus Vader. The duel where everything is on the line, every move is a read, and the one who wants it more wins. Up to six warriors, two in the arena, three rounds, one winner.

A persistent strategy world where alliances rise, fall and remember. We're working with the team behind Valor, a live game that more than 750,000 players have fought for since 2011.
An experiment in telling a story through the way you play, not the cutscenes between. We're building it in the open and sharing what we learn along the way.
We've written, designed, engineered and run games and platforms at some of the biggest studios and companies in the world. Between us: more than twenty-five years in games, worlds played by hundreds of millions of people, and one of the largest marketplaces on the planet.
Narrative and creative direction on genre-defining franchises.
The systems that bring AAA characters and worlds to life.
Every platform, and live worlds run for over a decade.
Ran Amazon's third-party marketplace, then the world's largest.
The worlds we've helped bring to life, on every kind of screen and shelf.












A home where game developers, authors and IP holders reach new audiences through new games.
Essays, reading lists and devlogs about the stories we love and the ones we're making. Here's what's on the desk.
“Be kind. Tag your spoilers. Every story lover is welcome here.”